Friday, August 22, 2025

Absurdist workbook (in progress)

In this workshop series, you’ll be playing a sequence of drama games. You won’t be told the final style we’re aiming for until the end. Trust the process: play boldly, reflect honestly, and notice how it feels to work in these unusual ways.



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Session 1 – Breaking Language & Logic

1. Gibberish Conversations

Task: In pairs, have a serious conversation using only gibberish.

You can’t use real words.

Use tone, rhythm, gestures, and facial expression to show meaning.


Reflection:

How did you try to make yourself understood?

Did your partner “understand” even without words?



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2. Broken Telephone (Illogical Version)

Task: Play “Chinese whispers” — but each time, deliberately misinterpret the sentence.

E.g. “The cat is on the roof” → “The hat is on the soup.”


Reflection:

How did the meaning change?

Was it frustrating, funny, or both?



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3. Circular Conversations

Task: In groups of 3–4, hold a conversation about something trivial (e.g., lunch, the weather).

Every line must bring you back to the starting point.

The conversation must go on… and on… and on.


Reflection:

How did it feel to circle back endlessly?

Was there humour in the repetition?



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Session 2 – Waiting, Ritual, Contradiction

4. Waiting Without Purpose

Task: In pairs, imagine you’re waiting for something important — but you don’t know what.

First in silence.

Then add small, meaningless bits of dialogue.


Reflection:

What did you notice about the feeling of time passing?

Did you feel tension? Boredom? Comedy?



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5. Illogical Questions & Answers

Task: One partner only asks questions, the other only answers — but answers must never make sense.

Q: “What time is it?”

A: “The fish wore a hat.”


Reflection:

What happened when logic disappeared from the dialogue?

Did it create humour, frustration, or confusion?



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6. Status Freeze (Contradictions)

Task: Create freeze-frames of everyday scenes (e.g., job interview, dinner).

Add dialogue that completely contradicts what your bodies show.


Reflection:

What effect does it create when words and actions don’t match?

Did the audience laugh or feel uncomfortable?



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Session 3 – Absurdist Structures

7. Repetition Improvisations

Task: In pairs, you may only use 1–2 lines (e.g., “Shall we go?” / “We can’t.”).

Build a whole scene using repetition, tone, and physicality.


Reflection:

How much meaning can you create from so little text?

Did it ever feel pointless? Funny? Strange?



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8. The Endless Game

Task: In groups of 3–4, invent a “ritual game” with rules.

The rules keep changing arbitrarily.

The game must continue without an end.


Reflection:

How did it feel to play a game that never finished?

Did the “rules” give it meaning — or not?



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Final Reflection – The Reveal

You’ve just explored:

Nonsense language

Circular conversations

Waiting without resolution

Contradictions between words and actions

Repetition and ritual

Meaningless games


This is the world of Theatre of the Absurd.

Last questions:

Which activity felt the strangest to you? Why?

Which activity was the funniest? Why?

How do these games comment on human life, routines, or communication?



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Extension

Performance challenge: In groups, create a 3–5 minute sketch using at least two techniques from the workbook.
Journal challenge: Write about how Absurdist theatre might reflect the human condition.


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