In this workshop series, you’ll be playing a sequence of drama games. You won’t be told the final style we’re aiming for until the end. Trust the process: play boldly, reflect honestly, and notice how it feels to work in these unusual ways.
Friday, August 22, 2025
Absurdist workbook (in progress)
Absurdist Theatre
a progression of 8 games
each explained with mechanics, learning goals, and how it links to the next:
1. Gibberish Conversations
How it works: In pairs, students have a conversation but may only speak in gibberish (nonsense sounds). They must rely on tone, rhythm, and gesture to convey meaning.
Skill focus: Removes reliance on logical language; emphasises rhythm, sound, and body language.
Why first: It loosens them up and disrupts their instinct for logical dialogue.
Progression to next: Having discovered “nonsense speech,” they can now explore how meaning shifts when logic is stripped away.
2. Broken Telephone (Illogical Version)
How it works: Like “Chinese whispers,” but each student must deliberately misinterpret or distort the message before passing it on. Example: “The cat is on the roof” becomes “The hat is on the soup.”
Skill focus: Breakdown of logical communication, playful distortion of meaning.
Link forward: Shows how language can disintegrate, preparing for games that explore futility and circularity.
3. Circular Conversations
How it works: In groups of 3–4, students hold a conversation where each line must somehow bring the conversation back to the starting point. Example: they argue about where to go for lunch, but it always circles back to “Maybe we should just stay here.”
Skill focus: Repetition, circularity, futility.
Progression: Students see how conversations can loop pointlessly — a hallmark of Absurdist dialogue.
4. Waiting Without Purpose
How it works: In pairs, students are told: “You’re waiting for something important. You don’t know what. You must keep waiting, even if nothing happens.” No dialogue at first, just physical action.
Skill focus: Stillness, awkwardness, anticipation without resolution.
Link forward: Introduces the core Absurdist theme of waiting for meaning. Next, add dialogue to see how characters fill the emptiness.
5. Illogical Questions & Answers
How it works: One student can only ask questions, the other can only answer — but the answers must never logically connect to the questions.
- Q: “What time is it?”
- A: “The fish wore a hat.”
Skill focus: Disjointed dialogue, randomness, frustration, humour.
Progression: Builds confidence in playing with illogic and keeping a straight face.
6. Status Freeze (Contradictions)
How it works: A freeze-frame exercise where a pair improvises a situation (e.g. job interview, lovers quarrel), but their words contradict their physicality. For example: sitting in defeated postures while saying “I’ve never felt stronger in my life.”
Skill focus: Disjunction between action and language.
Progression: This deepens the Absurdist sense of dissonance between what’s said and what’s shown.
7. Repetition Improvisations
How it works: Two actors are only allowed to use one or two lines (e.g., “Shall we go?” / “We can’t.”). They must build an entire scene using repetition, changes in tone, and physicality.
Skill focus: Rhythm, futility, comedy through monotony.
Progression: Prepares them for Absurdist scripts that use limited language for big effect.
8. The Endless Game
How it works: In groups of 3–4, students invent a game or ritual (e.g., clapping, chanting, passing an imaginary object) that seems to have rules, but those rules keep changing arbitrarily. The game must continue forever without conclusion.
Skill focus: Arbitrary rules, futility, invented ritual.
Culmination: They have now touched on key features of Absurdism: nonsense language, circular dialogue, futility, waiting, arbitrary ritual, contradictions.
Final Step: Revelation & Connection
After these games, you reveal: “Congratulations. You’ve just been working in the style of the Theatre of the Absurd.” Then show them extracts from Beckett, Ionesco, or Pinter — they’ll recognise the patterns they’ve already experienced in their bodies.
W
Wednesday, August 6, 2025
grd 8
Grade 8
For each section there is a test and an analytical/creative piece
Term 1: Foundations of Narrative
This term is dedicated to the foundational skills of close reading and textual analysis across both written and visual mediums. The focus is on identifying and analyzing the core elements of storytelling, such as character, plot, and theme.
Unit Focus: Short Stories, Written and Video
Core Texts:
Written:
The Sweater by Roch Carrier
Raymond's Run by Toni Cade Bambara
The Day the World Changed by M. T. Anderson
Am I Blue? by Bruce Coville
The Gift of the Magi by O. Henry
Video:
Snack Attack
The Cat Came Back
The Sweater by Roch Carrier
Alike
Hair Love
Signs
"Zero" (2014): An animated film that uses the concept of numbers on people's clothes to explore social prejudice and the fight for equality. The stunning animation and clear narrative make it an ideal text for visual analysis.
"Hair Love" (2019): An Oscar-winning animated short about a father learning to do his daughter's hair for the first time. It is a beautiful story about family, love, and self-acceptance that also addresses issues of representation.
"Signs" (2008): A popular live-action short film that tells a romantic story through the use of signs and notes. It's a delightful and clever narrative that showcases how a story can be told without spoken words.
Learning Goals:
Analyze and compare how plot, setting, and character are developed in both written and short film narratives.
Examine how authors and filmmakers use point of view and perspective to shape a story.
Identify and articulate the central themes and conflicts presented in a variety of short texts.
written (or video) analysis of a shared aspect between two texts
video analysis of how a video text can more fully engage the audience
Term 2: Narrative and Structure
This term focuses on a deeper, more sustained study of a single, extended text
Unit Focus: Novel Study and Henry V (or other Shakespeare to develop rhetorical skills)
Core Texts:
A Wrinkle in Time by Madeleine L'Engle: The primary novel study for this term.
Learning Goals:
Conduct a comprehensive analysis of a novel's themes, character development, and narrative structure. (first 'real' essay)
Term 3: Narrative Poetry
Ballads:
Casey at the Bat by Ernest Thayer
The Highwayman by Alfred Noyes
The Listeners by Walter de la Mare
Supplementary: Modern song lyrics that function as ballads (e.g., from artists like Taylor Swift or Bob Dylan).
Learning Goals:
Analyze the poetic and narrative elements of ballads, identifying and explaining the use of meter, rhyme, and refrain.
Compare and contrast how themes are explored in a full-length novel versus a condensed narrative poem.
- create your own ballad
You will want to start The Promised Neverland before this half-term ends
Term 4: Visual Media and Persuasion
This term is dedicated to developing critical media literacy skills by deconstructing how meaning is created and conveyed through visual and persuasive texts. Students will analyze the techniques used to communicate a message in a sophisticated visual medium and in advertising.
Unit Focus: Anime and Advertising
Core Texts:
The Promised Neverland (Anime series): The primary text for a deep dive into the conventions, symbolism, and themes of Japanese animation.
Advertising:
SAAB "Built by Jets"
Volkswagen "Think Small" and other contemporary ads
Axe "Chaos" billboard campaign
Supplementary: A variety of campaigns from different brands (e.g., Nike, Coca-Cola) across different media (social, print, TV).
Learning Goals:
Deconstruct the visual and thematic elements of anime, analyzing how symbolism, character archetypes, and plot conventions work together.
video character study
video study of an element of the series, trope, symbol (motif),
Identify and evaluate the rhetorical strategies used in advertising, such as AIDA, visual and literary rhetoric
Explain how different types of media (e.g., billboard vs. TV ad) are used to target a specific audience and convey a message.
- create an ad to extend an already pre-existing campaign
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