Sunday, October 5, 2025

2026/27 current plan



🎭 Year 2 Drama Progression: Styles & Games


1. Stanislavski (Truth & Subtext)

Game 1: The Given Circumstances

  • Instructions: Students are handed a short neutral script (e.g., “Hello.” “How are you?” “Fine.”). Each pair is then assigned a “given circumstance” (they are old enemies, or one is secretly in love, or they just won the lottery). They act out the dialogue under those conditions.
  • Example: Student A: “Hello” (gritted teeth, forced smile). Student B: “How are you?” (with fake cheer, hiding resentment).
  • Skill Focus: Understanding how context changes delivery.

Game 2: Magic If

  • Instructions: Teacher provides “What if?” scenarios (What if you just learned you failed the exam? What if you are late for the most important meeting of your life?). Students improvise responses in everyday actions.
  • Example: Student pretends to tie shoes while muttering angrily about lateness.
  • Skill Focus: Building emotional truth through imagination.

Game 3: Objectives and Obstacles

  • Instructions: In pairs, each student has an objective (e.g., borrow a pen) and the partner invents obstacles (ignores, distracts, avoids).
  • Example: Student A: “Can I borrow your pen?” Student B hides pen and says: “What pen? I don’t even own one.”
  • Skill Focus: Driving action with intention.

Game 4: Subtext Circle

  • Instructions: In a circle, each student says a neutral phrase (“It’s cold outside”) but must convey hidden meaning (anger, love, jealousy). Others guess the subtext.
  • Example: “It’s cold outside” (said softly while staring longingly → love).
  • Skill Focus: Recognizing and layering subtext.

Game 5: Emotional Memory (Safeguarded)

  • Instructions: Students recall a mild real memory (not traumatic, e.g., birthday surprise, winning a game). They re-create those emotions in a short improvised scene.
  • Example: Student relives scoring a goal, then plays it into celebrating getting a job.
  • Skill Focus: Linking memory and performance truthfully.

2. Brecht (Alienation & Awareness)

Game 1: Narrated Action

  • Instructions: One student acts out a simple action (e.g., making tea) while another narrates their thoughts or feelings out loud.
  • Example: Actor stirs cup. Narrator: “She pretends it’s fine, but the water’s boiling too fast, just like her anger.”
  • Skill Focus: Breaking the fourth wall through commentary.

Game 2: Placard Performance

  • Instructions: Students perform a short dialogue while holding placards that summarize their intentions (“Wants to escape,” “Only cares about money”).
  • Example: Student holds “I am greedy” while asking politely for change.
  • Skill Focus: Making social dynamics visible.

Game 3: Song Break

  • Instructions: Mid-scene, students must break into a short chant/song that comments on the action.
  • Example: During an argument, both suddenly sing: “Why do we fight when money decides?”
  • Skill Focus: Distancing effect through disruption.

Game 4: Gesture as Social Comment

  • Instructions: Students exaggerate a repeated gesture (e.g., wringing hands, bowing) that shows status or critique.
  • Example: A “boss” pats pockets for money repeatedly, growing grotesque.
  • Skill Focus: Epic theatre gestus — physical action with meaning.

Game 5: Freeze & Explain

  • Instructions: During improvised scenes, teacher calls “Freeze!” One student must explain their character’s social position and choices directly to audience.
  • Example: “I’m only shouting because I’m afraid of losing my job.”
  • Skill Focus: Actor/audience critical awareness.

3. Commedia dell’Arte (Mask & Archetype)

Game 1: Walk the Archetype

  • Instructions: Students explore the physical walks of Commedia types (Arlecchino, Pantalone, Il Dottore, Innamorati). Teacher calls character names, students shift instantly.
  • Example: Arlecchino skips with hunched shoulders; Pantalone waddles, hand on coin purse.
  • Skill Focus: Body leads character.

Game 2: Gibberish Duet

  • Instructions: Two masked students improvise in gibberish, using tone and gesture to convey intent.
  • Example: Arlecchino: “Bada-bada-boom!” (pleading). Pantalone: “Eh-eh-eh-eh!” (scolding).
  • Skill Focus: Expressing without reliance on words.

Game 3: Lazzi Invention

  • Instructions: In groups, students invent a short gag (lazzi) around a simple task (sweeping, cooking).
  • Example: Arlecchino tries to sweep, keeps tripping over broom until Pantalone uses broom to smack him.
  • Skill Focus: Comic timing, ensemble play.

Game 4: Improvised Triangle

  • Instructions: Three characters improvise with shifting alliances (lover, rival, fool). They must keep stage angles open and status clear.
  • Example: Innamorata flirts with Arlecchino, but Pantalone interrupts jealously.
  • Skill Focus: Improvisation within structure.

Game 5: Mask Monologue

  • Instructions: In mask, each student steps forward and introduces their character to audience with exaggerated movement and vocal pattern.
  • Example: Il Dottore boasts loudly: “I know everything!” while tripping over words.
  • Skill Focus: Presentational style and audience address.

4. West African / Malian Theatre (Ritual, Rhythm, Storytelling)

Game 1: Drum & Freeze

  • Instructions: A drummer (or recorded rhythm) plays; students move freely. When drum stops, freeze in expressive pose.
  • Example: Drum stops, student freezes as hunter aiming spear.
  • Skill Focus: Ensemble rhythm, communal awareness.

Game 2: Call and Response Story

  • Instructions: Leader tells story line by line; group repeats and adds gestures.
  • Example: Leader: “The hunter went into the forest!” Group repeats with mimed bows.
  • Skill Focus: Oral tradition and group storytelling.

Game 3: Trickster Improvs

  • Instructions: In pairs, one plays a trickster who bends rules, the other a figure of authority.
  • Example: Trickster pretends to sell invisible clothes; authority tries to scold but gets entangled.
  • Skill Focus: Humor, satire, role inversion.

Game 4: Market Scene

  • Instructions: Ensemble improvises a bustling market — traders shouting, bargaining, gossiping. Trickster appears to disrupt.
  • Example: Trickster sells a “magic” rock, buyers argue loudly.
  • Skill Focus: Ensemble creation of lively, layered scene.

Game 5: Ancestral Chorus

  • Instructions: Students embody ancestors, speaking in short proverbs or chants while one student performs a dilemma.
  • Example: Solo actor: “Should I leave the village?” Chorus: “A bird that leaves the tree may not find shade.”
  • Skill Focus: Blending ritual, proverb, and performance.

5. Farce (Speed & Chaos)

Game 1: Door Game (Without Doors)

  • Instructions: Students mime multiple doors; characters enter/exit in rapid sequence, often missing each other.
  • Example: One exits just as another enters, shouting: “Where’s he gone?”
  • Skill Focus: Timing, entrances/exits.

Game 2: Object Confusion

  • Instructions: Students improvise a scene where a simple object is mistaken for something else.
  • Example: Handkerchief mistaken for love letter, then grocery list, then will.
  • Skill Focus: Misunderstanding as engine of comedy.

Game 3: Escalating Lies

  • Instructions: Students build a scene where one lie forces another until chaos results.
  • Example: “I’m not married.” → “That’s my cousin!” → “No, my twin brother!”
  • Skill Focus: Exaggeration and piling complications.

Game 4: Freeze Chase

  • Instructions: Characters chase each other in frantic sequence. Teacher calls “Freeze,” scene resumes with added twist.
  • Example: Freeze — now they must continue in slow motion.
  • Skill Focus: Physical comedy under control.

Game 5: Ensemble Meltdown

  • Instructions: Start with calm dinner party. Each interruption (knock, phone, spill) heightens chaos until total collapse.
  • Example: A spilled drink → mistaken identity → everyone shouting.
  • Skill Focus: Building to explosive climax.

6. Pantomime (Exaggeration & Audience Play)

Game 1: Stock Entrance

  • Instructions: Students practice over-the-top entrances with catchphrases.
  • Example: Villain: “I’m baaaack!” Audience boos.
  • Skill Focus: Audience recognition and interaction.

Game 2: Exaggerated Mime

  • Instructions: Students mime everyday actions (brushing teeth, eating soup) with huge exaggeration.
  • Example: Student mimes spoon too heavy to lift.
  • Skill Focus: Clarity through exaggeration.

Game 3: Audience Call & Boo/Cheer

  • Instructions: Divide group: some play heroes, some villains. Audience cheers/boos loudly on cue. Actors must respond in character.
  • Example: Villain covers ears, shouts: “Quiet, you rabble!”
  • Skill Focus: Breaking fourth wall, audience energy.

Game 4: Transformation Scene

  • Instructions: One object or costume piece transforms into something magical (slipper, wand). Students exaggerate reactions.
  • Example: Shoe becomes “glass slipper,” crowd gasps in unison.
  • Skill Focus: Magical exaggeration.

Game 5: The Silly Song

  • Instructions: Ensemble teaches audience a simple repetitive song/dance, then perform it together.
  • Example: “Clap-clap, stomp-stomp, shout hooray!” Audience repeats.
  • Skill Focus: Ensemble + audience participation.

✅ That’s Year 2 fully drafted: 6 styles × 5 games = 30 total.

Would you like me to now combine Year 1 + Year 2 into one big structured progression doc (12 styles, 60 games) — or do you prefer keeping them separate for now?

Greek Theatre progression

Eight Greek Theatre drama games, each with:

  • 🎭 Purpose / Learning focus
  • 🧩 Setup & materials
  • ⏱️ Timing / flow
  • 🗣️ Teacher prompts
  • 💬 Reflection questions
  • 🔗 Skill connection (so it’s clear how each leads to the next)

Greek Theatre Drama Games — Complete Teacher’s Edition


1. Story Chorus

Purpose:
Introduce the idea of a chorus as both commentator and emotional amplifier in storytelling.

Setup:

  • Divide the class into two groups:
    • Encouraging Chorus (“Oh yes! Good idea!”)
    • Warning Chorus (“Whoa! Bad idea! Pull back!”)
  • The teacher or a student narrator tells a short myth or story.

Timing:
10–12 minutes

Teacher Prompts:

  • “What emotion should your side project when the hero makes this decision?”
  • “Can you find a rhythm or gesture to match your chant?”

Reflection Questions:

  • “How did it feel to speak as one voice?”
  • “When did your chorus have the most power?”

Skill Connection:
Collective rhythm, reaction timing, emotional coordination → foundation for choral unison and counterpoint.


2. Gesture Echo

Purpose:
Develop unity through synchronized movement and awareness of group rhythm.

Setup:

  • Students stand in a semicircle.
  • The teacher or a student leader creates a simple gesture pattern (e.g., step–clap–turn).
  • The group mirrors it in unison, then in canon.

Timing:
10 minutes

Teacher Prompts:

  • “Where does the breath fall in this movement?”
  • “Can you move as one body, not 20 individuals?”

Reflection Questions:

  • “Was it harder to match timing or emotion?”
  • “What does it mean to be part of a collective body?”

Skill Connection:
Reinforces unity of body and breath — essential for choral movement sequences.


3. Emotional Mask Walks

Purpose:
Explore physical storytelling and emotional projection without facial expression.

Setup:

  • Provide neutral or simple half masks.
  • Students explore walking and posture to show emotions (fear, pride, love, grief).
  • Begin individually, then connect into small group emotional “waves.”

Timing:
15 minutes

Teacher Prompts:

  • “How does joy move differently from grief?”
  • “How does your breath change when you embody anger?”

Reflection Questions:

  • “Did you rely more on your body or your imagination?”
  • “How did the mask change your confidence?”

Skill Connection:
Introduces physical discipline and expressive control — core to masked performance in Greek and Noh traditions.


4. Voice of the Gods

Purpose:
Strengthen vocal unity and projection through layered group sound.

Setup:

  • Groups of 4–5 students create a collective “god voice.”
  • One student plays a mortal who receives the message.
  • The “god voice” layers whispers, sustained notes, or echoed words.

Timing:
15 minutes

Teacher Prompts:

  • “How can you make your god’s voice sound eternal?”
  • “Where does power come from — volume or stillness?”

Reflection Questions:

  • “When did the voice feel unified?”
  • “How did the mortal react to divine sound?”

Skill Connection:
Combines vocal technique with ensemble listening, setting up for choral odes.


5. Tableau of Fate

Purpose:
Understand tragic inevitability and use still image for storytelling.

Setup:

  • Groups choose a myth (Oedipus, Icarus, Pandora, etc.).
  • Create a frozen image of a key turning point.
  • One chorus member narrates or animates the moment through slow chant.

Timing:
20 minutes

Teacher Prompts:

  • “Freeze the moment before disaster — not after.”
  • “Where should the audience look first?”

Reflection Questions:

  • “What emotions existed in stillness?”
  • “Did your image tell the story clearly?”

Skill Connection:
Introduces spatial storytelling, visual symbolism, and controlled tempo.


6. Choral Ode Construction

Purpose:
Introduce rhythm and commentary through spoken text.

Setup:

  • Groups write short odes (4–6 lines) responding to a moral question or mythic theme.
  • Practice chanting them with gestures or rhythm (stamping, clapping).

Timing:
25 minutes

Teacher Prompts:

  • “What moral truth is your chorus revealing?”
  • “Can you find a rhythm that supports the idea?”

Reflection Questions:

  • “How did rhythm help your message?”
  • “Did the movement strengthen your words?”

Skill Connection:
Links voice, movement, and text — preparing for full ensemble storytelling.


7. Hero and the Chorus

Purpose:
Explore protagonist–chorus relationship and moral tension.

Setup:

  • One student is the “hero”; the rest are chorus.
  • The hero faces simple moral choices (“Should I take the treasure?”).
  • The chorus reacts in chants, warning or urging.

Timing:
20 minutes

Teacher Prompts:

  • “Does the chorus help or hinder the hero?”
  • “Can you shape your reactions to shift the hero’s decision?”

Reflection Questions:

  • “When did the chorus feel most powerful?”
  • “How did it feel to go against the collective?”

Skill Connection:
Develops tension, contrast, and dynamic control between individuals and ensemble.


8. Mini-Myth Performance

Purpose:
Synthesize all learned elements into a structured Greek-style performance.

Setup:

  • Groups of 6–8 students.
  • Choose or invent a short myth (3–5 minutes).
  • Must include:
    • A chorus (chant + movement)
    • One or two masked characters
    • A moral or tragic resolution
    • A clear spatial design (levels, symmetry, focus)

Timing:
30–40 minutes (plus reflection)

Teacher Prompts:

  • “Where does the audience’s eye go?”
  • “How can silence be as powerful as speech?”

Reflection Questions:

  • “Which elements worked best as a group?”
  • “What did you learn about control, ritual, and performance?”

Skill Connection:
Culmination — combines physical, vocal, rhythmic, and emotional ensemble skills.


 

Monday, September 8, 2025

scenarios level 5

 Stage 5 – Complex / Devised Ensemble (5+ Students)

Focus: Full ensemble work: layered narratives, ritualized gestures, audience interaction, and archetypes.


Duration: 20–30 minutes per scenario

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Scenario Bank (20 Scenarios)


1. Ensemble retells a myth or folktale, with each member embodying a symbolic character or archetype.


2. A town reacts to a sudden mysterious event (storm, arrival, discovery), each character responding differently.


3. Marketplace chaos: multiple vendors, buyers, and observers interact simultaneously.


4. Festival preparation: each student has a role (performer, spectator, helper) with conflicting objectives.


5. Interwoven mini-stories where each sub-group improvises a plotline and the plots intersect.


6. A “hero’s journey” enacted collectively: each student represents a challenge, helper, or obstacle.


7. Community meeting: extreme opinions clash, with a chorus reinforcing tension and reactions.


8. A courtroom scene: ensemble plays judge, jury, witnesses, lawyers, and audience commentary.


9. Students devise a news broadcast about a ridiculous local event, with reporters, interviewees, and cameramen.


10. A disaster scenario: ensemble must “save” an imaginary object while managing conflicting goals.


11. Retelling a famous story in a non-linear way, with overlapping dialogue and ensemble narration.


12. Ritual or ceremony: ensemble creates synchronized movements and gestures with sound or rhythm.


13. School play rehearsal chaos: props, lines, and characters all go wrong, resolved through ensemble coordination.


14. Travel adventure: ensemble portrays a journey with obstacles, companions, and comic mishaps.


15. Supermarket scene: each student has an extreme shopping quirk; chaos ensues.


16. Ensemble portrays a magical world where rules constantly change, requiring reactions and improvisation.


17. A festival parade: students coordinate costumes, gestures, and rhythmic movement while interacting with audience.


18. Ensemble adapts a classic fairy tale but each member adds a surprising twist.


19. City street scene: multiple conversations, miscommunications, and comedic conflicts occur simultaneously.


20. Ensemble improvises a “legendary event” (e.g., discovery of a treasure), blending narration, archetypes, ritualized gestures, and audience engagement.

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Reflection Prompts


How did the ensemble manage timing, overlapping actions, and clarity?

Which strategies helped integrate gesture, rhythm, and story effectively?

How did audience interaction (real or imagined) influence the scene?

Which moments were funniest, most dramatic, or most effective in storytelling?


scenarios level 4

 Stage 4 – Solo / Duo Challenge


Focus: Independent performance, sustaining character, rhythm, and narrative without the support of a larger ensemble.


Duration: 5–10 minutes per scenario

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Scenario Bank (20 Scenarios)


1. Solo: A student searches frantically for a lost item in a chaotic room.


2. Solo: Deliver a monologue as a character confessing a secret to an imaginary friend.


3. Duo: One character tells a story aloud while the partner silently reacts physically.


4. Solo: Act out receiving unexpected news, showing a range of emotions.


5. Duo: One character initiates an action; the other responds without speaking.


6. Solo: Pretend to prepare a complicated recipe with imaginary ingredients.


7. Duo: Two friends try to carry an awkward object across the stage without dropping it.


8. Solo: A character reacts to an invisible storm, exaggerating fear and panic.


9. Duo: One character tries to teach the other a new skill that keeps going wrong.


10. Solo: Deliver a persuasive speech to convince an audience (imaginary or real) of something absurd.


11. Duo: Two students act as rival shopkeepers trying to sell the same item.


12. Solo: A character explores a “haunted” room, reacting to imaginary sounds and objects.


13. Duo: One character tells a story with interruptions; the other reacts with dramatic gestures.


14. Solo: Mime performing a complex task with invisible objects (e.g., juggling, building).


15. Duo: Two friends argue over directions, each convinced their way is correct.


16. Solo: React to a sudden change in plans at school or home, showing internal conflict.


17. Duo: One character attempts to calm an anxious partner using only gestures and expressions.


18. Solo: A character writes a letter or message aloud, reacting to imagined responses.


19. Duo: Two students attempt a choreographed “dance-off” with conflicting moves.


20. Solo: Act out trying to impress an unseen audience with exaggerated storytelling.

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Reflection Prompts

How did it feel to sustain your performance alone or with just one partner?

What strategies helped maintain clarity, rhythm, and engagement?

Were there moments where imagination or exaggeration helped communicate your story?

How did having only one partner or performing solo change your choices compared to group work?


scenarios level 3

 Stage 3 – Ensemble Challenge / Larger Groups (5–6 Students)


Focus: More complex narratives, overlapping dialogue, multiple objectives, maintaining rhythm and clarity.


Duration: 10–20 minutes per scenario

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Scenario Bank (20 Scenarios)


1. Students plan a surprise party for a teacher but keep miscommunicating about decorations and food.


2. A small market scene where each vendor tries to attract the same customer.


3. Friends organize a school talent show, but acts keep interfering with each other.


4. A classroom argument erupts over a missing assignment, with each student exaggerating their role.


5. A group tries to move a heavy object together but keeps dropping it or bumping into each other.


6. Students run a café, juggling multiple orders, and a “celebrity customer” enters.


7. A group of friends argues over who gets to be the leader in a team game, each trying different tactics.


8. A “neighborhood meeting” where each character has an extreme opinion about a local problem.


9. Students prepare a fashion show; models, commentators, and designers all interact chaotically.


10. A rehearsal for a school play goes wrong: props disappear, lines are forgotten, timing is off.


11. Friends attempt a group photo but everyone moves unpredictably, causing humorous reactions.


12. Students pretend to run a small business where one keeps overcharging while others complain.


13. A group tries to solve a puzzle or riddle together, but everyone interprets clues differently.


14. Students act out a sports practice where everyone argues about rules or positions.


15. A pretend “weather emergency” hits the school; characters react with panic, calm, or comedy.


16. Friends plan a picnic but each brings something completely inappropriate for the setting.


17. A street performance scenario where each student tries to get attention from a passing audience.


18. Students act as rival news reporters covering the same event with conflicting stories.


19. A group competes to build the tallest tower from imaginary blocks while sabotaging each other playfully.


20. Students are trapped in a small space (elevator or tiny room) and must improvise a solution while maintaining character.

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Reflection Prompts


How did you manage overlapping dialogue and multiple objectives?

What strategies helped your ensemble stay coherent and rhythmic?

Which moments were funniest or most effective in communicating conflict?

How did having a larger group change your own performance choices?

scenarios level 2

 Stage 2 – Intermediate / Small Groups (4–5 Students)


Focus: Ensemble dynamics, shared narrative, simple conflict, and cooperative storytelling.
Duration: 10–15 minutes per scenario

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Scenario Bank (20 Scenarios)


1. Planning a birthday party, but everyone has a different idea for the theme.


2. A group of friends decides who will take the last slice of pizza.


3. Students argue about which movie to watch while trying to keep a secret from the teacher.


4. Four neighbors argue over who should water the shared plants.


5. Students try to organize a picnic but forget key items, causing comedic chaos.


6. A small group prepares for a talent show; each member wants to perform a different act.


7. Students buy a dress together but misunderstand how expensive it is.


8. A group debate whether one friend really needs a new phone, leading to exaggerated arguments.


9. Four classmates plan a group project but miscommunicate roles.


10. Students pretend to run a small café, handling quirky customers and order mix-ups.


11. A team is lost in a park and must navigate without a map or compass.


12. Students are in a mock election, trying to convince others to vote for their candidate.


13. A family argument erupts over who gets to sit in the front seat of a car.


14. A group of friends tries to carry a large, awkward object across the room without dropping it.


15. Students reenact a school assembly that gets increasingly chaotic.


16. Friends attempt to give a surprise gift, but keep revealing it by accident.


17. A small group acts out a classroom scenario where everyone mishears the teacher’s instructions.


18. Students create a “fashion show” where each character insists their outfit is the best.


19. Friends try to organize a sleepover but keep overpacking items nobody can carry.


20. Students run a marketplace where each vendor exaggerates their sales pitch to ridiculous extremes.

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Reflection Prompts


How did working in a slightly larger group change your interactions?

Which strategies helped the group manage conflicting ideas?

How did combining concrete and imaginative elements affect your performance?

Were there moments when timing or listening to others made the scene more effective?


scenarios level 1

Stage 1 – Discovery / Simple (Trios: 2–3 Students)

Focus: Short improvisation in small groups. Reacting to partners, expressing emotion, simple character work.

Scenario Bank (20 scenarios)

1. Two friends argue over one shared snack; the third tries to mediate.


2. One student loses a small object, another pretends to help while the third misleads them.


3. A rumor spreads rapidly between the three characters.


4. Two students try to teach the third a secret handshake that keeps going wrong.


5. One character pretends to be invisible; the others react in exaggerated ways.


6. Three students plan a surprise for one of them but keep forgetting steps.


7. One character attempts to balance on a pretend tightrope; the others give exaggerated encouragement or sabotage.


8. Two characters act as rival chefs, the third is a customer trying to taste-test.


9. One student pretends to be a statue; the others must “wake” them with gestures or words.


10. Two students mime being in a storm; the third is completely oblivious.


11. A student sneezes exaggeratedly; the others overreact in comedic ways.


12. Three students create a “dance-off” with improvised moves.


13. Two students pretend to carry a heavy imaginary object; the third gives instructions that make it worse.


14. One character is allergic to something imaginary; the others try to hide it from them.


15. Students pretend they are stuck in a small elevator; each reacts differently.


16. One character tries to teach the others a new word or phrase in a foreign “language.”


17. Three students compete to draw attention of a fourth imaginary character.


18. Two students argue about an invisible pet; the third tries to solve the conflict.


19. One student “spills” something invisible; the others react overdramatically.


20. Students mime preparing a magical potion together, with ingredients that keep disappearing or changing.



Reflection Prompts:

How did you communicate your character’s goal?

What helped you react naturally to your partners?

Which actions or gestures made the scene funny or believable?

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Additional Stage 1 – Concrete Scenarios (Trios)


21. Two friends argue about which of them should pay for a coffee; the third tries to split the bill fairly.


22. One student tries to convince the others to buy a dress that is much too expensive, leading to humorous negotiation.


23. Two friends debate whether one really needs a new phone; the third gives a sarcastic commentary.


24. Three students plan a birthday party, but keep misunderstanding each other’s ideas for decorations.


25. Two friends argue over which movie to watch; the third tries to suggest a compromise that nobody accepts.

Classical Greek Theatre